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Loci House Floor plans for memory

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Plate 05 Walk-through rooms · Plates Dates, times and short numeric codes

The Threshold

The room you pass through in four seconds is the best place to lose forty numbers.

Holds Dates, times and short numeric codes Capacity 10 Fixed loci 10 Placed on the plan 11 Sep 2026

01Why it works

A threshold is entered and left in one motion, which makes it ideal for material you need to pull out instantly rather than browse. Every locus sits at hand height within arm's reach of the door, so the whole room can be scanned without turning around. Because nothing in a threshold is comfortable, items placed there stay slightly annoying, and slightly annoying images survive longer than pleasant ones.

02Floor plan

The Threshold — Floor plan

Orthographic plan, one-metre grid. Door notch to the south, single window to the north.

03Locus

The Threshold — 10 Fixed loci
Locus Anchor Holds
1. DoormatFlat, directly inside the door, always the first thing underfootThe single item you must not forget at the start — a year, a first digit, a title.
2. Shoe rackTwo tiers, uneven load, something always falling offItems that come in pairs or matched sets.
3. Coat hooksFour hooks at eye level, empty half the yearAnything you want to hang, wear or drape — names, labels, titles.
4. Hall mirrorVertical, face-height, shows whatever is behind youReversals and opposites — dates that run backwards, negative numbers.
5. Key bowlShallow, resonant, everything dropped in it makes a noiseSmall high-value items: PINs, currency codes, short codes.
6. Umbrella standTall and narrow, reachable without bendingLong thin things — phone numbers read as a single run.
7. Post pileLoose, layered, edges visible from the sideOrdered lists where position matters more than content.
8. Step edgeRaised, one stride, forces a change of levelThresholds in the material — the point where one topic becomes another.
9. Light switchHand height, operated without lookingOn/off facts — binary distinctions, true/false pairs.
10. Waste binLow, out of sight, the last place you checkThe final item in a sequence, and anything you expect to be tempted to drop.

04The walk

  1. 1

    Stand at the door and look at the doormat. Pl…

    Stand at the door and look at the doormat. Place item one; do not move yet.

  2. 2

    Step in and turn left, sweeping the shoe rack…

    Step in and turn left, sweeping the shoe rack and the coat hooks in one movement. Items two and three go there.

  3. 3

    Face the mirror, then the key bowl directly b…

    Face the mirror, then the key bowl directly beneath it. Items four and five.

  4. 4

    Walk the last three metres in a single line: …

    Walk the last three metres in a single line: umbrella stand, post pile, step edge, light switch, bin.

  5. 5

    Turn around and walk back out, naming each lo…

    Turn around and walk back out, naming each locus as you pass it. If any stop is silent, the route has fewer than ten usable positions and should be cut to eight.

05Where it breaks

  • Placing an item on the door handle. The handle is touched twice, at both ends of the walk, so the item will appear both first and last.
  • Using the mirror as a locus for something you need to read forwards. Mirrored text is the fastest way to store a reversed number by accident.
  • Adding an eleventh stop in the doorway between two rooms. The doorway does not belong to either room and gets skipped when you walk through quickly.
  • Leaving the plan in your head instead of on paper. A threshold has fewer distinguishable surfaces than you think; the written plan is what catches the duplicate.

06Practice drill

00:00

9 min

Take six two-digit numbers and place them on loci one to six. Walk the route out loud, then write the numbers down in the order you saw them. Now do the same six numbers on loci five to ten and compare your accuracy. Most people find the second half of a threshold is weaker, which tells you to reorder the loci so the hardest material sits near the door.

Run the drill with the clock on. Stop when the instructions say to.

07Questions

My threshold is tiny. Is ten loci realistic?

Usually not — a small threshold genuinely offers six to eight distinguishable positions. Run the room at eight and start a second palace rather than inventing two stops out of the skirting board.

Does it matter which direction I walk?

It matters that you always walk the same way. Direction itself is arbitrary, but alternating between entering and leaving will put the same item at both ends of the list.

Can two people share one threshold plan?

They can share the shape of the route but not the anchors. Your doormat is a flat thing you step on; someone else's may be the only place the cat sleeps, which changes what an image can do there.

The plan